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Hey Horbror, thanks again for the very nice comments and indepth feedback. 

I wonder if I could make the movement feel less finicky/imprecise if I lowered the ships speed and planet gravity for the first dozen or so levels. Maybe that would help the players learn to hold-down thrust. I think right now a lot of players seem to want to do quick taps on the thrust, which makes your ship handling really bad, the movement mechanic was designed to incentivize players to hold-down thrust for long periods.. but maybe the speed is too fast for beginners.  Also, the game was designed for a joystick/touchpad, the movement works far easier with a controller or on mobile touchscreen.

If you watch this little gameplay video you can see what I mean - 

I am holding thrust the whole time. The longer you thrust, the less of an effect gravity has on your ship.

Anyways, I appreciate the feedback, you gave me some good things to think about.

I will watch the vid and I will play this more, I might have some more thoughts for you later on. You could make an altered build and have some people try it out, it's hard to gage the correct answers to something like this since a lot of it is personal preference and not outright bad/good. If you do try something, send me a build and I will test it out for you. 

(+1)

Cool, thanks a bunch. I will think about the feedback and test out some ideas