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Played windows version, works perfectly. 

I really like the new cover art, much more instantly appealing than the picture you used in dd52.

Graphics are just like last time wonderful, ui music and sfx works perfectly, story is cute and the voicework is top-tier. Character noises overall are very good. 

Mario Galaxy map system is still good. 

I am not a big fan of the movement I am afraid, but every problem I have with this system might be something another person will actually enjoy so I don't think I could actually critique it. For me it feels way too finicky and imprecise, but that's kind of the point? I end up not using the mouse at all, it fucks me up, and just using the arrow keys. I think my instinct as a player is to try to force the ship to go where I want it to while the correct answer is to release control and utilize the gravitational pulls. This might be what creates an issue for me, but that does not mean that it is a wrong design-choice. 

It is definitely easier to use the gravity to turn instead of trying to force movement, but I think it might also possibly be slower. 

The presentation truly is perfect, can't gush enough about it. 

I will continue to play this and finish it one of these days! 

Hey Horbror, thanks again for the very nice comments and indepth feedback. 

I wonder if I could make the movement feel less finicky/imprecise if I lowered the ships speed and planet gravity for the first dozen or so levels. Maybe that would help the players learn to hold-down thrust. I think right now a lot of players seem to want to do quick taps on the thrust, which makes your ship handling really bad, the movement mechanic was designed to incentivize players to hold-down thrust for long periods.. but maybe the speed is too fast for beginners.  Also, the game was designed for a joystick/touchpad, the movement works far easier with a controller or on mobile touchscreen.

If you watch this little gameplay video you can see what I mean - 

I am holding thrust the whole time. The longer you thrust, the less of an effect gravity has on your ship.

Anyways, I appreciate the feedback, you gave me some good things to think about.

I will watch the vid and I will play this more, I might have some more thoughts for you later on. You could make an altered build and have some people try it out, it's hard to gage the correct answers to something like this since a lot of it is personal preference and not outright bad/good. If you do try something, send me a build and I will test it out for you. 

(+1)

Cool, thanks a bunch. I will think about the feedback and test out some ideas