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I got killed by the cop. The most difficult part of the game is that I am not always sure what my actions will do (does not answering mean I'm silent, or am I saying "yes"?), or even which response is negative or positive (ex. "Did you never do X" could be answered as "No, I never did X" or "No, I indeed did X"). In the case of the cop scene, my logic was "Well, since I don't have the option the drop the knife, I'll say 'No' since it's not possible". I think reworking the dialogue or just going to the "hands up" dialogue regardless of the player's choice could help. With "hands up", you're probably not going to say "no" to that. Plus, it still works if you're holding a knife.

One other minor thing was that it took me awhile to figure out that I was supposed to let the "no" run out for some dialogue. At first, I just assumed that it would give me a game over. Maybe changing the start screen to where you have the let it run out (instead of clicking) would help? This could just me a "me issue" though.

I really enjoyed your game and it's one of my favorites from this jam. I hope my feedback can be of some help.

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Yeah, that's a good call on putting a waiting loop earlier in the game.

I think the first one, as it stands, doesn't show up until the second scene, which is more than enough time for the player to get the wrong idea.

Good to get an insight as to your logic when you said no in the cop scene! I was surprised when writing for Negative Nancy just how tricky it was to balance difficulty, as I do want the cop scene to be fail-able, but I also want it to be fair.

Naww, shucks! I'm glad you enjoyed it!

This gives me a lot to think about actually, I hadn't considered that a player might answer on a meta-level in that scene (No, I can't drop it, the game won't let me). Thanks so much for sharing your experience and taking the time to explain it in such detail here.