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It was Mr. Blue in the living room with the brass-lamp. 

Seriously though, not enough here for me to have any real opinions. Text is too slow, a run button would be nice. 

Storywise, who knows, they are getting items to this scrapyard from people and taking out stuff to re-sell it, someone left something which was crossed out in the ledger, I think most of the other stuff was accounted for and could be found around the dump. Pen and color on those barrels are probably important since the pen was likely used to write in the ledger and the color of those barrels could be connected to the pen. Smudged fingerprints in the ledger could possibly be connected to the yellow color on the barrels or something... 

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Also: PUTTING CANNED BLUEBERRIES IN PIE? NOW THAT IS A CRIME. 

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I'm feeling really flattered that you took the time to try to piece together some sort of narrative, but I've already stated on the game page that there's no story in the demo yet. I don't want to spoil the story while the gameplay foundation is still in active development, because it can only be experienced once.

The current "mystery" in the demo is just there as an off-beat mechanics showcase right now.

Dialogue system was only just implemented. There will be options later on.

If you're really that interested in a story then stay tuned - it's already fully written but it won't see the light of day until I am satisfied with the mechanics.