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I will start with the positives: The concept for this game is great. I can already see myself swapping out loadouts to deal with different levels. The controls have the right amount of balance between challenging and fair. Don't let anyone tell you you made the game too hard. The submarine's weight and maneuverability is top tier. If the submarine was easy to control the game would feel like crap.

Graphical presentation is 10/10 - the color scheme; the contrast; the limited animations. It's easily the best aspect of the game at this stage.


The problems and bugs:

- setting the game to fullscreen misaligns the cursor making it halfway across the screen from where the game shows it to be.
- there was no way to quit a level or restart it. Maybe I just couldn't figure out which key it's set to.
- half of the keyboard navigation (the menu) uses arrow keys while some other parts (level select) use WASD.
- most of the time the crab level did not spawn enough crabs to be beatable. There were 2-3 crabs in the whole level.
- every time the sub went too deep the nautilus creatures started getting aggroed from all the way across the level in large groups. Not sure if intentional.
- there's definitely enough feedback for when you're taking damage but it still doesn't feel like the game is communicating it strongly enough. Losing health should be a big deal. Most of the time I didn't even notice until I was dead. Either the audiovisual feedback needs to be more punchy or the health display needs to be more visually eyecatching.


No idea what the plan is for this game but I would love to play some longer and more complex levels with these gameplay systems. For now it feels more like a sandbox which is nice but the game has potential to go a lot further.

Thanks for all the feedback, I really appreciate the bug report and the suggestions (the one on the damage feedback is really on point, will surely add that and a low battery alert asap.)

On this one "every time the sub went too deep the nautilus creatures started getting aggroed from all the way across the level in large groups. Not sure if intentional.", are you sure this was tied to the depth?  I have not coded it like that although I have seen they can sometimes swarm at the player randomly, they are aggroed when you attack them or if you go to close sometimes. 

I think part of the charm of the game is to navigate the underwater physics (hint: if you feel like you're bumping into enemies a lot, stunning them  with the stun gun makes them give you no damage upon collision.)