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Hi there, thanks for sharing your experience playing Scopicity co-op with friends! 😊

I completely understand where you’re coming from. Scopicity was originally designed for solo play, using mechanics similar to games like Alone Amongst the Stars - so having no defined goals or complex gameplay can make co-op feel aimless or confusing at times.

The core of Scopicity is really about building up your world over time and seeing how long it can survive against looming apocalyptic threats each season. It’s more of a chilled out, creative sandbox than a tactical gameplay experience. However, Using it just for worldbuilding and pairing it with Solitario for more guided co-op play makes total sense!

Now we’re thinking of implementing some new ideas:

  • Introducing a “Goal” oracle could provide helpful guidance and structure for players during their sessions. We’ll look into developing something like that which groups could draw from if desired.
  • A “Leader” resident or set “Community Goals” are also great ideas for giving players a unifying objective to work towards together in building up Scopicity. It would really help strengthen that feeling of an evolving, lived-in world.

I appreciate you taking the time to give thoughtful feedback. Hearing about your experience helps us better set player expectations and improve recommendations for different playstyles.