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Hi! I really hate fiddling with equipment lists for quick games, so I'm experimenting in ways to minimize that. S&V and other Blades in the Dark Derivatives were an inspiration for that.

I wish to afford some art. I'll see if I can start with some free art or stck art and then commission more. Also I'll get it laid out by someone more skilled.

The Mark of the Odd system is classless by design, but I'm thinking of bringing some special skills to the starting packages like in Into the Odd to balance poor Ability rolls. In a quick-to-play game I want all of the player to take any role in the party/crew they wish without restrictions. The crew positions on transports are there to give something to do for other players while one is piloting.

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Yeah that totally makes sense! A lot of times character creation can end up taking a full session, so I totally get for a game that is meant for players to jump into easily not having that. Having a few special skills to choose from to customize your character some would be a fun way to handle that!