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(2 edits)

Hi, thanks for reply. I check export options and its very simple with no many options to choose, check out gif:

i only can GLB export or FBX.


Your file works much better with no glitches.

Also i try now VERGE 3D plugin for 3dsmax to export gltf or glb file https://www.soft8soft.com/get-verge3d/

I try open GLTF and GLB file on Construct and i receive red screen error files you can download and check here https://file.io/WfxYDZmjwQnj

I use 3ds max because i learned this sof on the past. I courious what version of blender you use to export right file?

Will take a look early next week.

I use relatively recent versions of blender 3.6.5 for example LTS.

Hello Mikal, i found solution, i export to FBX and convert to GLB and this works.

i have two suggestions, can you add rotate 3d object by mouse cursor?


Second suggestion is more important, when i rotate using object Properties is good also but his collision area is always Square shape thats why my suggestion is to make this collision area exacly same as 3d shapes real area? or maybe can you add set collision area just like in sprite editor?

I'll research this, I am not sure it is possible. Instead you may want to have a separate collision sprite connected by hierarchy to 3DObject.

When you say rotate by mouse cursor, do you mean in the editor? Unfortunately the Editor SDK is rather limited.