Cześć w styczniu zamierzam wrócić do projektu. Limit czasowy to drobiazg ktory może istnieć ale nie bedzie musiał
Jonasz O.
Creator of
Recent community posts
i make first atempt with rendera control, but all glb files when i succesfully added to my project are not visible in game. but when i run debug i see this obiect in list. Also i try copy from your example Advancet properties to make sure, that dont help. In Your example on start of layout you load bug.glb file i also do this in my project then i see only black screen on start of game, i hear music / sounds but dont display anything
i add one GLB model file and nothing more, preview cause black screenexample you can download here: https://drive.google.com/file/d/1MRyHZvYAUpO6FdNsrtlAfDboju97Jbee/view?usp=shari...
i dont send yet my application to VirusTotal.com. But in this moment.
Antivirus software detects Python app as malware because:
- PyInstaller pattern - Many malware also use PyInstaller to create exe files, making AV suspicious of all PyInstaller-compiled apps
- Network activity - app downloads files from internet (yt-dlp updates, FFmpeg) which looks like malware behavio
- Subprocess calls - Running external commands (ffmpeg, pip) is flagged as potentially dangerous
Game Code Auto-typer Pro
Link: Auto Typer tool
Summary: Game Code Auto-typer Pro is an automation tool that helps players discover hidden content in their favorite games. Many games include secret codes that unlock bonus levels, special items, or exclusive features - but finding these codes can be time-consuming. This tool automates the process by systematically testing different code combinations.
The application features multiple code generation modes including sequential counting, natural number progression (1, 2, 3... instead of 001, 002, 003...), and random generation. Users can customize typing speed, set automatic delays, and save cursor positions for seamless integration with any game's code input system.
Perfect for completionists who want to unlock all content in their single-player games, or for discovering those hard-to-find cheat codes and Easter eggs that developers hide in their games.
Features:
- Multiple code generation modes (Sequential, Natural, Random, Brute Force)
- Customizable typing speeds from careful to ultra-fast
- Support for numeric, alphanumeric, and special character codes
- Automatic field clearing and code submission
- Visual history of all tested codes
- Hotkey support for quick control

When i try open my project in relase 441 or more i always receive black screen in preview. someone also have this problem? Console shows:
[SW-Preview] Up to date
bootPreview.js:105 Registered service worker on https://preview.construct.net/
previewWindow.js:1 [C3 preview] Browser opened wrong size popup: wanted 854 x 480, got 854 x 479; resizing to compensate
local.html:1 Unchecked runtime.lastError: A listener indicated an asynchronous response by returning true, but the message channel closed before a response was receivedUnderstand this error
plugin.js:8 opts Object
plugin.js:171 [3DObject] allow gpu skinning
plugin.js:188 [3DObject] shader mikal_frag_light-8 not found
Object3DPlugin @ plugin.js:188Understand this warning
runtime.js:1 [C3 runtime] Hosted in worker, rendering with WebGL 2 [ANGLE (NVIDIA, NVIDIA GeForce RTX 4070 (0x00002786) Direct3D11 vs_5_0 ps_5_0, D3D11)]
40[.WebGL-0x2b14000d4600] GL_INVALID_OPERATION: glDrawElements: It is undefined behaviour to have a used but unbound uniform buffer.Understand this warning
40[.WebGL-0x2b14000d4600] GL_INVALID_OPERATION: glDrawElements: It is undefined behaviour to have a used but unbound uniform buffer.Understand this warning
plugin.js:47 [3DObject] Dummy UBO for bones created and bound.
instance.js:71 Monkey patching C3 renderer...
instance.js:174 Uncaught (in promise) TypeError: this._ExtendQuadBatch is not a function
at C3.Gfx.WebGLRenderer.Quad3D2 (instance.js:174:12)
at i.Plugins.Shape3D.Instance._DrawFace (runtime.js:1:7650)
at i.Plugins.Shape3D.Instance.Draw (runtime.js:1:5856)
at C3.Instance.Draw (instance.js:1:4154)
at C3.Layer._DrawInstance (layer.js:1:29009)
at C3.Layer._DrawInstanceMaybeWithEffects (layer.js:1:28891)
at C3.Layer._DrawInstances_3DCamera (layer.js:1:27673)
at C3.Layer.Draw (layer.js:1:26158)
at C3.Layout._DrawLayerList (layout.js:1:24177)
at C3.Layout.DrawMain (layout.js:1:23029)















































