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Compared to the demo, how much content is in the most recent public release (v0.3)?
Also when do you plan on replacing the AI images? they're not doing you much of a service for an otherwise very well built and ambitious project. 

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in comparison to the demo, you look at another 3 areas, cutscenes, and story. Probably about an hour or two of gameplay depending on play speed? 

At this stage probably never, artists are very expensive and most won’t do anything if it’s nsfw. Sorry you aren’t a fan of it, I try to make it as consistent as possible and edit where I can, but I have the artistic skills of a potato honestly. 

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It's not a matter of being a fan of it. it's the moral issues of using AI in the way that it is currently implemented. you are charging people for images that only exist because of other people's hard work and those artists get nothing for it. If you were only using patreon as a means of working your development, that is one thing. but once you're charging people to purchase the game itself, you're running into a not so good area. I can't speak for everyone, I know there are a lot of people who don't care in the end. but there are just as many, if not more people who would rather see that "potato" skill used, rather than art theft. I highly doubt you're as poor an artist as you think you are. You have a great vision here, and clearly know how to approach making this game itself. But the AI is going to hold you back. Hell, even if you redrew the images yourself using these AI generations as a guide would be far better. Because then at least you're producing something by your own hand, even if you had help generating the ideas. 

To assert my point. I recommend you look at the game "Soulstream Expansive"  that is also available on this site. It is a fantastic little size/expansion adventure that a guy has been making, and He isn't some master artist either, but they have a passion and it shows in the end product. If you have the passion, then you can take it to the next level. Don't sell yourself short and just settle for AI because it's easy.  Anything you make is automatically better than AI because you can stand proud and say that it is YOURS. Not to mention right now, people using AI on games is not uncommon sadly. so you're just letting yourself fall into the slurry of all those other people taking the easy way out, and in the end the game's images just end up looking the same, and you don't stand out.

Hell, as an artist myself, I would love to even help where I could if it meant you bettering yourself in such a way. Even if it's just to provide input to get yourself going on making some real art. 

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That's fair enough. My own confidence in art was kind of shattered when I get told on one of my other games that my art style is kind of crappy. and well, that kind of sucked, won't lie. 
I don't mind drawing the images myself, but it's something I currently don't have the time for. Down the track, I may add my own versions of art, and maybe add a toggle or something for those who want different styles, but at this stage, not yet. 

But I appreciate the feedback. I do plan on drawing more myself when I get more time.

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Trust me, I get it. especially when learning it is very easy to get discouraged when people are jerks. Like I said, whatever art you make is automatically better than any AI, but I don't blame you for needing placeholder images and you want them to be somewhat consistent in the meantime. If you want any help, I'd be more than willing to discuss further.