Sure thing :)
NickSav
Creator of
Recent community posts
When you talk to someone, three options will pop up.
You need to select the correct one. Usually after 5 or 7 correct (character dependant), they'll ask to be your ally.
They don't help out. But they'll give you some stuff each morning and any time they win a lot, you'll get a small cut of the height they gained (and vice versa)
I did find my issue as to why they happened, they are supposed to heal to full at beginning of combat, but it was removed by accident while I cleaned up some stuff.
And the submissive state granted is name only. The effect you need to look at is the players one. (Since enemies can’t have special effects like that, so it’s a work around to kind of make it happen.)
1. Yup. Zekari's boosts are permanent. (I probably should add the word, permanently to it.)
2. Nope. Definitely thought I fixed that. Valeria should have far more HP, not sure why it's capping at 100... (Are other characters having the same issue?)
3. Thank you! I'll work on adding those in. (Thought I got them all...)
4. Yeah, activate can be a bit confusing. It should probably be reversed. So if active, you can discard it to resolve it's effect.
5. Hm thought I added that to the Spellcost notetag. Must have missed it :(
6. Yeah, I did try making that box bigger, but it causes weird issues with trying to actually navigate the library to add cards (it's a tad janky in MZ sadly...)
7. Odd. Was confirmed that it was working in the full version. Which card applied it? Might be one that I missed.
8. Seriously?! Oops. That's my mistake on that one :D
Thanks for the detailed report. Will fix these up soon hopefully!