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Thank you so much for checking it out! The Witness was definitely a big inspiration - I wanted to make a puzzle game where you have to figure out the rules of the puzzles and your knowledge set builds over time. Unfortunately I did have to rush a lot of the puzzle design at the very end of the jam, because it took me so long just to build it all in a working state. I wish I had had a few more days (or weeks) to really tighten the design and make some of those later puzzles a little more intuitive.

And I totally agree with you about the sound effects! Next time I’d like to work with someone for the audio as its the one aspect I am pretty clueless on and had to rely on 3rd party assets.