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From the initial launch screen to the menu, when paused, it was immaculate. I thought the movement was highly smooth and, like the description said, a pretty straightforward end goal. It was an enjoyable experience, and you did a great job. This is a prime example of gameplay that doesn't have to have a "AAA" look as long as it has a professional feel. There was an instance where I was trying to obtain a relic in a tight area on entry. The character got somewhat stuck on the walls, but that is it. The time given in the Jam to the product you released was excellent. 

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Thanks for the feedback! Every bit of these are valuable :)