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Wow, it took me time to get used to the very pixelized visual but it somehow adds to the scary atmosphere (except for some leaks in the cavern haha). I wandered for a long time in the tunnel and got lost until I remember kind of “hack” for every maze lol. Should have pu more singular rock to help memorizing some tunnel branches ;) It was stressful to walk in so narrow tunnels until I find find something that freaked me out hahaha I liked the cutscenes, very pleasant camera play. The flashlight discharge is quick but I found a way to never run out of battery hehe. Nice level design, I would have added kind of echoes to guide the player.

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Thanks for playing dude! I'm glad you figured the maze out, I put markers in specific spots for people to have some sort of idea where they are. Did you end up finding all 5? Also, thanks for the cinematography complement! How did you feel about the monster AI and mechanics?

You are welcome :) Yes I found some of the markers, but you did a great job with the maze though.

I saw your monster design progress on the discord. It was already scary without texture, it got even scarier in-game haha. the AI works well I guess because we don’t even have time to look at the monster because you have to ruuuun 😅 Then I got trapped in a wrong tunnel branch then the death sequence is very cool, I almost jumped from my chair!