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Again, a crazy novel idea. A little twist that adds so much new flavor and experience an existing thing. You even had sound, FX, feedback and an extremely clear tutorial.

I loved that i had a safe space to read an digest the tutorial and that the death screen shows me information still (as opposed to a total blackout screen with only "Game Over"), so I can understand what happened and learn from it.


I couldn't devise any in genius ways to use the heal and shoot mechanic much, maybe because the enemy bullet was hailing at me so quickly I entered a reflex panic action instead with no time for thinking or experimentation.

Beautiful. Amazing work for a game jam

Thanks so much!  I'm glad you liked it.  It was a struggle to balance the pace so that it wasn't too slow to be dull, but not too fast that the players have to rely on reflexes and can't strategize.  I think the game could be improved in this area.