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(1 edit)

One thing I didn't want to have were jump scares, but if I'm being honest it does seem like the lo-fi/retro horror community likes them. Originally the skeletons had sort of a scream sfx, like the intro Daggerfall dungeon which the look of the combat was sort of based on, but it was too loud and gave away there was even an enemy down that hallway so I just removed that SFX. I could've set a trigger so when the 2nd skeleton gets close to the player it triggers the sound though.

It's okay. When skeleton just silently run towards from the darkness it's very scary

Yeah the idea was to teach the player that enemies would be hidden in the dark so be ready, but that was when the dungeon was going to a lot longer.