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(5 edits)

An amazing game i first dismissed because it looked "cute". Turns out to be an actual game with decent porn on the side.



Is it me or is the alchemist completely OP compared to other classes? I mean i pretty much finished the current content in 15 ingame days using only :

- potions : evey turn even when not needing it, just to unlock the next one.
- quicksilver elixir : to keep the MC alive, sometimes every turn leaving potions being my only weapon
- and synthetize : to kill when when the ennemy was stacked with various debuffs

In the early game you can even make do without quicksilver because potions cover the healing needs - just don't trigger the steroids else you're dead.

Maybe allowing the alchemist to access the potions they have in their backpack woud be a more balanced skill than to generate a random potion every turn.

Because as things are alchemists don't require weapon and are to my knowledge the only mages with infinite mana AND they play two turns kind of, by using a potion and then their skill.

Poisoned? quicksilver.  Lack of life? quicksilver? Lack of mana? quicksilver... Even this skill alone is a bit OP.

Add to that they seem to not need skeleton keys to open chests - a common trait to all the thieves i suppose, maybe do warn players about that.



Speaking of skeleton keys i never saw any to buy, sure the tavern owner grants some through quests but having a steady supply would be neat for non thief aligned characters.

(+1)

Thank you for the review. 
I've had many people claim multiple classes are op, but since it's all different I don't consider it a problem atm :)

I kindda missed the fact that quicksilver did poison the user anyway and so is not a sustainable option for every problem