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its a good concept, with a bit more time this game could be pretty great. Only real gripe is the camera is kinda annoying, i think id rather have some kind of darkness filter to limit FOV if thats what you were going for.

Thank you, yes, I really struggled with the code for lighting, and I think the idea I had in mind was maybe a bit too large in scope. (In part because I really could only spent part of Saturday and Sunday). After the jam is over I'll try to focus the light directly in front rather than a radius around the player.