Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ritrix

73
Posts
1
Followers
2
Following
A member registered May 09, 2018

Creator of

Recent community posts

Loved the art on this game, The sound design was quite good too. Only suggestion i may have is that you could make the score not disappear when you get one wrong, but for every one in a row you get right itll add a multiplier that disappears when you get one wrong, that way you arent punished so havily for making a mistake. Otherwise it was a neat little game to play.

Thanks! its great to hear the game left such an impact, it means a lot. Wish you all the best with the results of the jam.

Thanks! appreciate the kind words, wishing you the best with the Jam results!

Thanks! AAA_3XA is the artist so thats all praise for him, he did a great job. Thanks for the kind words, and I had a chuckle at your pun. Your game was great by the way, hope to see you in next months jam!

Great little game, reminds me of powewashing simulator. I sure hope that family doesnt need their funiture, cause i didnt leave them any lol. only suggestion I could possibly make is to make it so that the inaccessable areas that cannot be cleaned dont contribute to the percentage cleaned at the end. Otherwise, i had great fun!

really appreciate the criticism, the ui is definitely a weak point to the game, even just the background to the shop is pretty bad. I’ll keep your suggestions in mind for the next game I work on. Thanks again!

Thanks! Definitely agree, I wanted to add the ability to launch enemies into the air after they died and add some camera shake when they hit the ground, but unfortunately didn’t have time, same with the particles so I’m with you there. Might add that in after the jam, best of luck in your own submission!

thanks! Glad you had fun with the game, wishing you the best in the jam results!

thanks! Combos were a big part of the design, I’m glad they’re not going under-appreciated, best of luck in the jam!

thanks so much! I totally agree with you, progression is wonky in this game as it was sort of thrown together last minute, really glad you had fun and I hope you do well in the jam!

Thanks! That kind of gameplay style was something we strived towards, I spent way too much time in school on the same games and felt like I just had to recreate that feeling. The art is all on AAA_3XA, he’s been great to work with and always delivers, appreciate the kind words!

Thanks for all the kind words! And thanks for the recommendation on the leaderboard, it’s been something I’ve wanted to integrate into my games, but always felt a bit too daunting to do, but that project makes it look super simple. Hope you had fun with our game, and thanks again for the support!

Neat little game, i liked the idea that the reason you wanna escape in time is because you're getting bigger and soon youll be crushed under you own growth. only issue i had was the camera, for whatever reason my mouse is stuck on the screen and i cant move it further than the edges of the screen, meaning i cant really look around all too well without some finagling. Great work though!

Cool game, the jumpscare got me good! i loved the visual style, i could only suggest adding a bit more variety to the game, but otherwise it was a nice little experience, good job!

Had a laugh at the message left. had some good visuals, though performance was a bit spotty for me. otherwise, hope you do well in your school project! lol

Really well done, congratz on your first jam, hope you do well! The sword swing felt really polished and i had a blast playing. only suggestion would be to maybe add a bit more variety with maybe some cool sword upgrades or something, or a cross item that kills all vampires. otherwise it was great!

Atmosphere and visuals were outstanding, really loved the aesthetic, the shadows were really creepy! Only thing id say is to maybe add a bit more variety to the gameplay, but otherwise it was great.

Couldnt play the game unfortunately, maybe bring this up with the mods? theres a channel in the discord thatll let you contact a mod, and another for some support on the jam. Hope you get it uploaded!

Loved the gameplay, i must be a gambler cause i lost most of my swords to thinking "just one more swing". Had a blast playing, id maybe recommend making the hammer be something that you can swap to instead of picked up, it was a little frustrating swapping between it and a sword for the slimes at night. Nice work!

Neat little game, the timing for hitting the ball is quite tricky. loved the aesthetics, and it was a good take on the idea of one room, having it be around a prison cell i mean. Good job!

Cant play the game unfortunately.

Fun little game, only complaint is after a while, the hints screen fills up and i cant figure out how to scroll it if you can. I like the concept, and its a really interesting take on the "One Room" concept, Nice work!

Fun little project, I liked the ending as well. discovered a glitch were the memories werent showing up, but it was fixed when i restarted. Good job!

Game was pretty confusing to understand, and i dont think this fits the theme. sure its one level, but by that logic technically i could create an entire house with many rooms, so long as it was contained within one room. Otherwise the gameplay was great, i love puzzle games and it was great to see one during this jam, Great work!

Super addicting game, loved how you can upgrade your ship as the game gest more difficult, genuinely surprised this game was made in only 36 hours. The visual design was stunning and the audio was great! only thing i can say is a couple of times enemies spawned near me and nearly instantly dealt damage to me, which was a little difficult to get accustomed to. otherwise this was a standout game in the game jam, ill definitely be keeping this one installed on my system to play more of later!

Neat game! i loved the visual design, the CRT filter really sold me on it, and the story that unfolded was quite intersting. only real complaint i have is the player moves very slowly, and the game doesnt really follow the theme of the jam much. Otherwise it was good fun!

Very fun, short game. it was interesting how the level had to be built to be played in reverse too. only thing id suggest is maybe looking into making the level geometry more detailed, as it curently only gray. otherwise it was fun!

Super well executed, I liked some of the funnier replies you can give, though they did lower my sanity. A few more gameplay features or maybe a couple of different endings depending on your sanity could really elevate this. Otherwise it was great to play!

Loved the puzzle solving! Really i only got two suggestions, the no audio made knowing if the generator was turned on a little obtuse, and my game froze when i blew up the wooden wall. otherwise it was a great experience, nice work!

Fun little game! it was super well polished and looked great. Only thing id add is some sort of scoring system as a means to make people want to replay it more to try and beat their score. Otherwise it was great! Good luck in the jam!

Really impressive little game, i managed to collect all the flys, it was super fun finding them, i especially liked the one in the smoke detector. only complaint is that the freed flies still scream for help which is a little distracting. otherwise it was great!

Loved the visuals! Got stuck between guests a handful of times, but otherwise it was a great little game, It was quite challenging too, a difficulty select wouldnt go a miss. though overall, i had a fun time!

I agree with the others here, super chill game, I only really found an issue with the fact that if you find one item and just spam R, you can rack up points easily. Otherwise it was a fun experience!

(1 edit)

Hope you enjoyed the game, if you did, dont forget to rate it for the devs that jam #13 game jam!

Fun little concept, though it feels a little tech demoy since its more of a physics sim since we can change the physics values ourselves. That and i found a spot where i could just spam space to rack up points. Otherwise i had a fun time messing around, nice work!

Loved this, It was awesome finding out the bullets can cancel each other out! Maybe a few new enemy types or powerups could really flesh this game out. Otherwise, control was smooth, sound was great, and graphics were nice and cartoony!

Good little horror game! i feel like some fog could really sell it, and maybe making it so that if the player lets their view fall to the lowest point, they die could make the game more engaging. As at the minute the moust falling down and to the right is more frustrating than engaging if im honest. Also, looking behind yourself you can see your own playermodel.

Otherwise, it was great to see a horror game in the jam, and a 3D one too no less, great work!

Great game, Loved the creative use of the theme, though id have to agree with some of the others, this does feel more like a physics demo in certain places. one small complaint is that the room stops moving when your mouse is at the edge of the screen, if the game could detect if im still moving the mouse in that direction and act accordingly, id say it would improve the experience a lot, as many times i tried to move the room to a certain position, but had to do some weird manouvering to get around this limitation.

Overall though, great work!

Interesting idea, the visuals were great, and the concept of being trapped in a prison cell as the one room is pretty creative. theres just a few bugs, like being able to stand in certain spots enabling you to not get hit as you can still attack the enemy. maybe if the enemy moved around the screen it could both fix that and make it a bit more engaging. The dash was pretty neat, though its hard to tell where ill end up, as you go invisible.

Overall it was a neat concept, and good implementation of the limitations of the game jam theme!

Superb integration of the theme idea, i loved how (spoilers for game concept for those who havent played yet) you made the one room get progressively larger, thereby making it possible to make the game much larger than just one room.


Bonus points for including the finnish flag for when you finish the game lol.