Loved the art on this game, The sound design was quite good too. Only suggestion i may have is that you could make the score not disappear when you get one wrong, but for every one in a row you get right itll add a multiplier that disappears when you get one wrong, that way you arent punished so havily for making a mistake. Otherwise it was a neat little game to play.
Ritrix
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Great little game, reminds me of powewashing simulator. I sure hope that family doesnt need their funiture, cause i didnt leave them any lol. only suggestion I could possibly make is to make it so that the inaccessable areas that cannot be cleaned dont contribute to the percentage cleaned at the end. Otherwise, i had great fun!
Thanks! Definitely agree, I wanted to add the ability to launch enemies into the air after they died and add some camera shake when they hit the ground, but unfortunately didn’t have time, same with the particles so I’m with you there. Might add that in after the jam, best of luck in your own submission!
Neat little game, i liked the idea that the reason you wanna escape in time is because you're getting bigger and soon youll be crushed under you own growth. only issue i had was the camera, for whatever reason my mouse is stuck on the screen and i cant move it further than the edges of the screen, meaning i cant really look around all too well without some finagling. Great work though!
Loved the gameplay, i must be a gambler cause i lost most of my swords to thinking "just one more swing". Had a blast playing, id maybe recommend making the hammer be something that you can swap to instead of picked up, it was a little frustrating swapping between it and a sword for the slimes at night. Nice work!
Game was pretty confusing to understand, and i dont think this fits the theme. sure its one level, but by that logic technically i could create an entire house with many rooms, so long as it was contained within one room. Otherwise the gameplay was great, i love puzzle games and it was great to see one during this jam, Great work!
Super addicting game, loved how you can upgrade your ship as the game gest more difficult, genuinely surprised this game was made in only 36 hours. The visual design was stunning and the audio was great! only thing i can say is a couple of times enemies spawned near me and nearly instantly dealt damage to me, which was a little difficult to get accustomed to. otherwise this was a standout game in the game jam, ill definitely be keeping this one installed on my system to play more of later!
Good little horror game! i feel like some fog could really sell it, and maybe making it so that if the player lets their view fall to the lowest point, they die could make the game more engaging. As at the minute the moust falling down and to the right is more frustrating than engaging if im honest. Also, looking behind yourself you can see your own playermodel.
Otherwise, it was great to see a horror game in the jam, and a 3D one too no less, great work!
Great game, Loved the creative use of the theme, though id have to agree with some of the others, this does feel more like a physics demo in certain places. one small complaint is that the room stops moving when your mouse is at the edge of the screen, if the game could detect if im still moving the mouse in that direction and act accordingly, id say it would improve the experience a lot, as many times i tried to move the room to a certain position, but had to do some weird manouvering to get around this limitation.
Overall though, great work!
Interesting idea, the visuals were great, and the concept of being trapped in a prison cell as the one room is pretty creative. theres just a few bugs, like being able to stand in certain spots enabling you to not get hit as you can still attack the enemy. maybe if the enemy moved around the screen it could both fix that and make it a bit more engaging. The dash was pretty neat, though its hard to tell where ill end up, as you go invisible.
Overall it was a neat concept, and good implementation of the limitations of the game jam theme!
Superb integration of the theme idea, i loved how (spoilers for game concept for those who havent played yet) you made the one room get progressively larger, thereby making it possible to make the game much larger than just one room.
Bonus points for including the finnish flag for when you finish the game lol.