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How to turn FF7 into a puzzle-game... Brilliant.

Seriously, I really like the core idea, kinda refreshing to find a RPG-esque game in this jam. And although the execution definitely could use more polishing, it does work.

But I feel like your design is a bit too limited. First, from what I understand, there's only one course of actions that works in each level; that's a bit frustrating, if you wanna keep that philosophy, you might want to readjust your difficulty curve to make it smoother. 

Second, there's not that many options, so at some point the player will just bruteforce their way. Would have been great to have a pre-battle menu screen to choose your party members, your equipment, your inventory... etc. It would also have added a slice of management, which generally works great with puzzle games.

Anyway, a good idea and a lot of potential, good job!