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(+1)

A focused and cohesive little scene.  Seems like you see more of the core thematic content if you play the more asshole/gatekeeper-y run; I missed a lot of it on my first playthrough trying to be less invasive.

No matter how much I tried to be nice, I couldn't get an ending where the client didn't seem at least a bit annoyed at me.  A commentary on how even the most well-meaning individuals in these sorts of gatekeeper roles are still part of a systemically flawed system, maybe?

(+1)

Yes, I didn't have the time to fit all the themes into all the routes. Glad you caught them!

And yes! That's one of the things I was trying to hit on :)