Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The plugin looks amazing, and implementing it is a very straightforward thing to do, nice!

I did however have two questions I'd like to ask if that's ok:

- Is it possible to "tint" the HP odometer images so whenever a player is taking fatal damage?  E.g.- have HP appear tinted red when losing HP, or tinted green when recovering HP?

- Is it possible to have both the odometer images AND a visible health bar at the same time?

I personally loved the way the combat system was made for the Mother games, but I always did find it lacking on the visual department where you can't really tell when you're about to hit fatal damage until it's too late and wondered what possible ways are available to overcome this.


Nonetheless, this script is a really practical way to get the ball rolling, so to speak.

Thanks for the making this request!

- It is possible to swap Odometer Images mid-battle via script calls but there is no tint for damage, healing and facing KO interactions. I will see if I can include that in the upcoming update.

- It will be possible to include both the Visual Gauge and the Odometer once I improve the integration for SRD Battle Status Customizer. Once this is done, you will be able to select which resources use which form of presentation.