It increasingly felt like my sense of agency was being taken away. There were things in the game I thought I needed to do, or wanted to explore if they were something I was supposed to do, and instead I felt as if I was being pulled along with no way of knowing when I would be able to do what I wanted to do - or if I would be able to at all. Bitsy's lack of a game saving feature complicates this because the player could be in one of two states of mind when playing: either wanting to push the narrative along because they are becoming bored or they need to finish because they need to make dinner in the real world or whatever, or they have lots of time and are curious and happy to linger by wandering around looking at art before eventually tackling some game stuff.
Also, for someone such as myself who very much relies on my sense of direction and spacial awareness, it was frustrating having that taken away from me but I know that was part of the game. I have a messy checklist in my head - I have to look for x, I need to do y, etc - that builds as I play a game based on what I suspect are potential text/dialogue cues but it starts to forget things (cognitive overload) and having no way to backtrack to retrigger those thoughts (for me, visuals help with memory) to remind me contributed to my feeling of a lack of agency.
However I've played this again. The first time I played I was in the rushing state of mind, whereas now I knew it would take some time so I waited until I had the time. Second time around, because I had an idea of the game already, I looked more closely for game elements and what might have previously confused me, and came to the conclusion that there are a bunch of different stories/puzzles to solve (refugees, art critics, statue, war something(?), ...?) and you're only going to get a chance to solve one while possibly having little insights into the fact that the others exist. - is this correct? (This time I had the refugee key but then the room never reappeared and I ended up helping the statue.) This is unusual because in most games you solve all the puzzles - or you are forced to make mistakes where you see that you then cannot solve some of the puzzles so you move on - and then it ends. Here you solve one thing and you have this vagueness about other things but you can't "reach" them and then the game gently escorts you out ("down").
I hope this makes sense? It's very hard to explain and I've also gone on a bit of a tangent.
Also, I found another bug that generates text such as "The sculpture made of garbagenullnull It represents [...]", "The sculpture made of concise jet-blackinknullnull It [...]", and "The sculpture made of evocative watercolorsnullnull It [...]" etc.