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Kamikaze Lawnmower in the Salad Kingdom: 2D pixel art dodge 'em up game

A topic by BestFriendStudio created Sep 08, 2023 Views: 586 Replies: 2
Viewing posts 1 to 3
(3 edits) (+1)


"Kamikaze Lawnmower in the Salad Kingdom" is a 2D pixel art dodge 'em up game. 


To save the Salad Kingdom from fiery disaster, our hero wields a unique surfing power to extinguish flames and ensure the kingdom's survival.

Idea was to create a small manageable game which I can finish in some reasonable period of time, purely to to through complete development process start to finish. 

There's a lot more to be done here:
- Background graphics is mostly placeholder
- UI is at 10% progress or less
- Pickups should be implemented in next steps
- Simple one screen store where you can spent collected coins, probably to unlock some of the pickups
- Main menu requires update
- And of course ton of small things related to UX.

I was considering adding more levels and characters, but considering that it will probably be a free game, I don't think it's worth time investment in this case. 

These days it's very hard to get any kind of feedback, so commends and suggestions are appreciated. 

(1 edit) (+1)

                                                                                                                         

To discuss a gameplay idea a bit:

Player needs to dodge falling lawnmowers and avoid colliding with them while they are horizontally driving/mowing.
Next to that, when two lawnmowers collide explosion occurs which can also hurt the player. 
                                          


As time progress fire in the kingdom, caused by the exploding lawnmowers, is catching more buildings which is shown in the kingdom bar in middle top area of the screen. Buildings in the background will also reflect this progress of the fire with each new segment of the bar being affected by fire. 

In order to save the Salad Kingdom from the blazing fire character needs to use his "special surfing power". :D

                                                                                                                          
When character is surfing on the top of the lawnmower he's creating a small waves which fill up the bar on the left side of the screen. Once the water bar is full a splash will extinguish fire in one part of the city. 
          

Goal of the game is to save the kingdom by putting down all the fires, while game is lost when character looses all his hearts or if Salad Kingdom burns down. 

Player will have a chance to collect coins which are dropped by destroyed golden lawnmowers, and in between the plays in the store menu he will have a chance to use them to unlock some pickups and powerups. This part of the game is still work in progress. 

Check out the video and try to spot all mentioned  mechanics. :)

Hi everyone,

unfortunately for some time progress is slow, and I'm mostly handling some non-visual elements in a little spare time I have, so I don't have much to share.

I'm planning to play with 2.5D perspective in the Store scene. I've initially assembled a test mockup directly in Unity (by positioning images directly), and had to play with layering order to make it work, but I was not quite satisfied because in corners some troubles occur.



The second solution will be to create the scene in the Blockbench software (it's free and quite suitable for these kinds of simple things).



A new problem is now related to planes with transparent areas once they are imported in Unity, for some reason they are visible only from one side. I think I've figured out how to solve it (at least good enough), but didn't have time to progress further.

Everything will be of course properly designed and textured, once I confirm the best approach.  Smiley