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Hi! So far I love your games, they are like a breath of fresh air among the furry-themed NSFW stuff! Heck, even the Japanese stuff doesn't really compare, as most of their games are with female characters, and I haven't seen any that have the same dark kinky vibe to them or go as deep into hypnosis and personality rewrite/destruction as part of the main gameplay loop. Your stuff is amazing in this regard, kudos! <3

I have a question though, maybe even a suggestion: do you have any plans for level-down mechanics in the next games?
Something where Mezz can become a noticeably stronger hero, but then the more he submits or gets his brain messed with, the more he forgets all of the techniques, and the weaker he becomes?
This can even have a fun bad end in store for when his level drops all the way down to 1... and then goes to 0, turning him into a permanent blank slate with no way to recover the lost memories to grow stronger >:P

Thanks, glad you're enjoying it so far! I've considered the level down thing in the past, it actually shows up in some Japanese games. But trying to balance that in a consistent way seemed like an awkward undertaking, so I'm staying away from it for now.

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you could probably do it similar to that green area in the first one I remember losing a level through that or a mimic chest kind of thing

That was kind of a stub of me playing around with it, but I never really elaborated on it and ended up pulling that out. In order for it to be fun the lack of level would have to be noticeable when fighting enemies and so on. It is a fun idea though, so I might find a way to slip it in briefly in the future.

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thanks for the reply 

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I am glad that you find the idea worth consideration. It is alright if it doesn't fit into these games, I just wanted to suggest it.
Thank you for answering! :)

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Really like level down thing in games, but yeah it's hard to implement it properly. Personally I think having specific events that use that mechanic and after you're done with them you get your levels back works well, but that can feel underwhelming to some people since level downs are not permanent. Maybe an option depending on if you loose or win decides if you get those levels back could work. Either way can't wait for what you come up with. The previous game became one of my favorite hypno games and I can't wait to eventually play this one when it's a bit more finished.