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Don't get me wrong I noticed there's more frequent enemies, several extra bad ends, and more locations. Compared to the previous game, it's a little larger. It's clear you leaned in on some new tricks you've learned. The combat is mostly more balanced too, except maybe the whole "dazed" ability the hyena have. Still a short game so far.
Again just curious.
Like in some areas, we still only have the one weapon. There's only two outfits. If it wasn't for the save system, there'd really only be one faction. We also lost the dash/dodge special ability which kinda hurts. The new Dazzle attack is great, but doesn't have a lot of utility outside of very specific scenarios.
No, perfectly alright to ask. Again, I outline what I plan to add in the roadmap devlog, but to what you brought up specifically: No new weapons, though there are some simple additional battle mechanics planned, mechanically the different colored hyena enemies do do different things, though it's modest and toward the later part of the game, and I MAY add another enemy in the later content packs, but we'll see.
I know you answered a similar question, but I worried it wasn't clearly worded. For the $10, are you getting ALL the chapters relating to the Cruel Serenade game, or just Cruel Serenade: Guttertrash (which you also call the Second chapter) and all updates for this chapter, but NOT Chapter 3 and above (whatever they will be called)? You've mentioned a plan for 5 chapters, and since this game is partitioned from Cruel Serenade's first part, and it isn't clear if your wording of "Everything that comes after for GutterTrash is free once you buy in." has the "comes after FOR Guttertrash...." which I think means all updates for this chapter, but not for any of the planned later chapters. I think people who asked before are worried each Chapter will be $10 a pop, so more likely $40 or $50 by the time the game is done.
Will this chapter ever be made free? I understand if it isn't as well as future chapters, but I wanted to ask for future reference so I can know to spare some money for future chapters as I was confused at seeing payment was required. I will of course pay once I can as I understand this took a lot of time and effort, I may have just missed any statement you made in the past saying I'd need to pay
So just ran through the game in both what i can guess is pure mode and im guessing slut mod very fun ill say was wondering what the stuff for that data crystal that was talked about in the first chapter a few days ago i only really think i saw during gameplay that could be linked to it and wanted to know if there was post to be more to the Datacrystal plugin.
So take a look at the devlog for 0.3.3 of CS1 first of all, if you haven't. That'll describe how to generate and use the file. In terms of what it unlocks, I don't want to spoil too much, but in general terms it's one scene for now, but more stuff eventually in future chapters, especially the final one. The trigger is pretty much what you would expect: More slutty = good (if you want to see the scene anyway). If you'd rather not keep replaying CS1 to get the stats you want, you can also just open and edit DataCrystal, it's just a text file, though you'll spoil yourself a little one what triggers what.
Definitely planned. I anticipate spending the next week at least just handling bug reports and so on, but once things calm down a bit and I start dev again, I'll be slowly working my way through those extra sections. The hostclub in particular already has a lot done, I just haven't made the scenes yet.
Glad to see the release of GutterTrash seems to have gone smoothly for you! Thank you for the time you've spent creating this, it's been delightful and the writing is a real treat. I appreciate the amount of interaction during the fights, and all the information in Scratch's computer! Will we see more of Scratch and Midnight City in the future?
Unfortunately not. In THEORY MV is multi-platform, since it's just js running in a web browser. Just hit the button and you've got it exported to Windows, Linux, or even mobile! In reality, a lot of things break that very fast. I'm using a number of plugins that won't work on mobile at all, and several others I suspect won't play nice with non-windows settings, so I don't currently support any of that.
If you want to mess with it of course, you're welcome to. The "real" game is the index.html file in the www folder; the exe is just the browser than runs it. It won't load on say Chrome by default, but it WILL run once you tweak some security settings for local pages. In my experience the performance while running this way is poor, and any number of bugs may crop up, but if you want to mess with it, you're certainly welcome to.
That said, if you DON'T want to pay $10 just to tinker, I entirely understand. Officially though, this is Windows only, not by neglect but by necessity.