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(1 edit)

All my wishes have come true!  Haha so much better, way easier to focus on the core game now

I currently have two points of confusion, the first is whether or not I have a deck or if I'm just drawing random cards from the pool; I'd guess not since there's no deck counter, but the idea of selling / buying cards makes it feel like I should be keeping the cards after I play them?  A bit unclear to me

Second is idk what determines when you draw houses- is it another timer? And after you get four of each tile, is there anything to stop you from just selling everything you can't use until you draw the four houses?

+ Minor things: I'd like to see is a timer on the card draw like on the shop. 

The card text definitely needs to be a bit bigger

At the moment, card draw is random but weighted. The card pool is fixed since there's very little content.

Housing cards are timed, yes. While nothing stops you from doing that, it shouldn't be possible in the future with proper balancing. They will come in different shapes, take significant space and require rarer biomes.

I just joined another jam that ends in a week, after that I'll focus on 1 or 2 big batches of new cards before adding proper deckbuilding :) Still not sure if I will make the game a Roguelite or level-based.

I'll have to change the card layout and size sometime to allow for more & bigger text. Biggest roadblock atm is the lack of space, so I'll have to implement fancy animations for that.