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chocolatedolphin7

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A member registered Dec 15, 2022 · View creator page →

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At the moment, card draw is random but weighted. The card pool is fixed since there's very little content.

Housing cards are timed, yes. While nothing stops you from doing that, it shouldn't be possible in the future with proper balancing. They will come in different shapes, take significant space and require rarer biomes.

I just joined another jam that ends in a week, after that I'll focus on 1 or 2 big batches of new cards before adding proper deckbuilding :) Still not sure if I will make the game a Roguelite or level-based.

I'll have to change the card layout and size sometime to allow for more & bigger text. Biggest roadblock atm is the lack of space, so I'll have to implement fancy animations for that.

Thanks for the feedback!

I agree, the card changing position like that leads to some bad UX given how fast cards are drawn and created. I will now submit a patch that makes their position static to alleviate that.

As for the shop, I had planned to add a refresh notification and show the timer near the button but didn't make it in time x) I'll add that very soon.

There will be an introductory level with instructions eventually. Though most likely I'll add 1 or 2 last core mechanics first.

You can pan the camera with WASD too, fwiw. I will add an option for right-click drag and make it the default soon. The edge pan is a carryover from being used to RTS games and I really didn't think that through lol.