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Ben

194
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A member registered Feb 27, 2016 · View creator page →

Creator of

Recent community posts

WOAH you actually used DOTS!  I was wondering where the hell the performance came from all the sudden :D  Infinitely better now!

Nice!  Congrats!

click pool and then click the tower to remove

when press R it flashes the shop screen then dissapears and gets stuck blank

Happy to help, it's off to such a great start.  I'm sure it'd already kill in the masochist's dark souls' demograhpic.  I'm starting to figure out linking and designing combos, and I'm verrry proud that I got to 300 meters, it was tough

Another feedback: Getting bumped back to zero after descending feels bad to me, especially when I had a monster combo in the prev level, I think you should have score carry over when you beat a level, or change the score requirement to "cumulative score" so you're rewarded for landing a massive combo.

Followed and looking forward to more updates :)

Awesome game! Crazy difficult starting out though, the time limit makes it pretty damn stressful.  Personally I'd consider introducing a "number of blocks" mode or increasing the time limit to start with, then ramping back up in a hard mode, to give new players time to chew on the controls and strategies in relative peace

INCORRECT, it is both

damn i losed

Finally beat it! So great and to the point. hectic but still strategic

Love it

There's a View Upgrades on the top left

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I've got two improvement ideas for getting to forty at least, and one of those are getting luky with the doblar mushrooms haha.  This game just keeps getting better, love the dailies

888 im happy with that

Friendship is OP 10/10

Love the feel and the weapons / upgrade paths, I wish it was harder so experimenting felt more meaningful, but I like the elemental affinities buffing spell parameters

The html5 version has that classic godot lagspike when loading sounds or things

How the hell do you beat purple past level 12

seems cool but the restart button doesnt work

DAmn. Nice performance haha

NICE fun

I'm 90% sure the big heal option is overlapped or linked to the "start game" action cause it keeps just starting the game when i press it

There's a lot of these games- but this one hooked me it's pretty sick

fkn sweet

Yeah I didn't have time earlier so I killed myself in the tutorial right after crash landing, and it just stayed stuck in the death state after

Dude this game rocks! Controls and combat feels great, UI is polished, choices around balancing bullets vs managing ricochet etc is awesome. Sooo sick i'm a fan

Damn this is so good.  I think Rebuild is bugged, it wouldn't let me heal anything. Item idea: mech item that stops overflow damage from damaging the building behind it.

lol ill give this a more real go later.  but I confirmed death system is not yet implemented here either XD

This is super dope, the webgl version has some mouse issues, and I hit a bug where i didn't died and just went into negative hp infinitely, but I like the progression a lot

Haven't had the crash since! Now if only I could beat those damn raccoons

Cool idle game, not sure if it fits into the "idle game" genre, cause it's more resource management, but aside from the ui wonkyness I'm really liking it!

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game crashing when i beat second boss (browser version)

I've mostly gone for single color decks, so they've appealed to me more than the omni packs, since the rare cards are rare + they'll probably not be a relevant color.  I think multiple decks having those cards that are like "+x if you have 2 of the same color in play" might reward single color decks too much, cause I like the concept of having two relevant colors but I been stuck in mono mindset

Love the singles update! Two feature reqs: Remember your search filters in the trunk, and or order the cards with the rarest first

Damn that was fast!

If you want to screen share and talk over the before->after situation I bet we could figure something out if we allow some performance atrocities to be committed at a small scale.  Like, just create a whole new temp weapon on hover with all the same attachments and the new letter then read stats from that or something.  

Having letters on the upgrades is a big improvement.  I got all the unlocks and got down a few depths.  

Some more feedbacks / suggestions

+ I think the default weapon should be the pistol, the sub-machine gun sucks way too much early on, and it's just not fun hoping you get lucky with the spread.

+ Consider adding a "first one's free" upgrade at depth, or even just on the very first

+ It'd be very helpful / cool if you could see the weapons stats [before]->[after] when hovering with a letter upgrade.

+ When you hover over an item the available slots could light up, maybe depending on letter compatibility.

+ The notification telling you to buy unlocks is the most prominent thing on the screen, before you can even buy an upgrade

+ Gaining biomass is very subtle. Could use a sound effect / animation to indicate when it's happening.

+ Wish you could sell / delete weapon upgrades.

+ Wish you could freeze an upgrade or buy it but not equip until you unlock (or activate?) the slot.  There's just so many reasons an upgrade is probably irrelevant or unusable, it could use a mitigation imo.


Game is super rad. Best of luck and congrats on the release :)

First off I want to say I love the level of polish on the ui, the clean graphics are satisfying and look great.

I'll keep playing this to figure it out.  I imagine the upgrade tree is what is meant to make this game playable.  It seems to take a lot of inspiration from brotato / survivorlikes, but it has some regressions in my opinion.

Paying money for heals? Hate it.  I'd prefer to start with very little hp, and then have risk increase if I don't prioritize hp upgrades, rather than having to pay my upgrade money for bandaids every round.

No free upgrade choices starting out.  You can spend multiple waves without making a single upgrade decision, which is really the core of survivor likes fun.  In brotato and vampire survivors you get upgrades on level up, which happens quickly.

I don't understand the weapon letter system at all, why they must "contain a letter" and I find it annoying when half my options are for a letter I don't have.  (even less choice)  

The starter weapon is super annoying to use.  The spread is so high, and it's unnecessarily underpowered.


Overall I think the game ramps up too quick, shows too much complexity all at once.  It's okay for games to be easy, at least at first. it's fun to win.  I'm gonna keep playing and figure out what this game is about, but the new player experience is pretty rough at the moment.  I'd recommend giving the user upgrades from the end of wave one and generally make it easier starting out.  The first couple waves can be pushovers, and in general the game could be way easier starting out, and ascensions for improvement.

Peak of the Rogue Light Deck Building genre.
Actually so polished and surprisingly addictive.  Love the creepy environment and worldbuilding.  My arm is kind of tired from swinging that hammer all day lol


I hit the same issues with the ticking sound and stuff.


uh yea i think i will not run as administrator lol

So good!  

Fun survivorlike! :D  i love how the poison / fire apply to everything, i had some fun builds

Damn! Wasn't ready for the demo to end, well done :D