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(-5)

**** spoilers? ****


I stumbled onto this somrwhere else, an older version too. I thought i liked how... you added an option to turn down the ride home. But then I saw you really didn't, did you. was wondering how the mc gets drawn in without that, but that's the rub, huh? pretty railroady. is the illusion of choice sliding us into false ends going to be a recurring thing? 


**** spoilers ****

(+5)

hello! i agree the beginning is railroady. i felt the mc needed to make an unsavoury choice to get caught up in the chaos and set up the rest of the story, so i stand by it haha. for now, the ride refusal is the only 'end game' scenario i have planned. thank you for giving the story a second chance though 😁

(-7)

that's fair. but as a player i feel like it was a bit silly on an abrupt false end when the game seems to very-much not be the type. you could raise the stakes into a situation where the clear choice is like.. handcuffs or worse? leaves the bpc making that choice, and leaves it in a plausable place for "well I've come THIS far may as well keep truckin. I'll stop backseat writing now lol, your stuff is great i am just critiqing nitpicking 👌 thanks for sharing your stuff with us