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Cool game! I like the aspect of managing space as a resource, and making you have enough biome tiles to fit the cities.

A couple areas for improvement: 

the first couple minutes of gameplay really suck because you're trying to read all these cards abilities while the clock is ticking, and because the cards unhighlight when a new card appears cause they get shoved to the left lol

Having to click into the shop to see the options makes me forget to ever check, I'd prefer to be able to at least see what options are available.

It's not clear what spells are to me at a glance vs tokens vs tiles, figured it out towards the end of the game.

>>I hate edge pan let me disable and / or use right click drag to pan!

Looking forward to updates :)

(+1)

Thanks for the feedback!

I agree, the card changing position like that leads to some bad UX given how fast cards are drawn and created. I will now submit a patch that makes their position static to alleviate that.

As for the shop, I had planned to add a refresh notification and show the timer near the button but didn't make it in time x) I'll add that very soon.

There will be an introductory level with instructions eventually. Though most likely I'll add 1 or 2 last core mechanics first.

You can pan the camera with WASD too, fwiw. I will add an option for right-click drag and make it the default soon. The edge pan is a carryover from being used to RTS games and I really didn't think that through lol.