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I see this is your first game published on Itch! Very good job!
You are now a game developer!

I appreciate sticking with the low risk goals of collecting leaves, and it was not at all punishing if the player fell down to either another platform or the ground.

You picked some good assets to use. (never underestimate the power of free assets for a game designer)

Of course some sound would have been really nice, and there are plenty of free things out there. If you have an interest in music composition, My favorite tool is Beep Box and for sound effects, the quickest to use for me is JFXR

I like trying out different genres (for better or worse), but If you are going to do more in the platforming area, I recommend you look up some additional platformer terminology and physics. It is a little counter-intuitive, because what players want for a good feeling platformer physics is not at all anything similar to real physics.

Adding in a jump buffer, Coyote time,  and falling when the jump button is let go early would all do a great job in improving it. This YouTube video is a great analysis of one of the best platformers out there, Celeste:

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This is exactly this kind of critics i was hoping to get in the game jam. 

At first the game was really harder, but my main tester was my wife, and in the end, i wanted to make a game she would enjoy and not get frustrated with.

Thanks for the tips about the sound tools. I didn't know either of them! Can't wait to try them on the next jam :).

The video was really interesting, and it showed me how little i knew haha. At first i used the default jump mechanic of Godot but i ended tweaking it 2 days before publishing because it was even more annoying. The thing is that i knew how i wanted the jump to be but didn't know how. Just did my best with it but you video is really helpful. Im probably going to try another platformer in the next months.

Thanks again, you would not believe how much i appreciated your kind words.