I love the art, the dialogue, and the soul I can tell was put into this game, despite its early stage. The gameplay although, is pretty simple, which isn't inherently a fault. I really hope it turns into something either a bit more sandboxy, or has some sort of "every choice is equally as useful in the long run" thing, since I keep feeling like I'm missing out on something whenever I choose to advance. Like how the Magnificence's Dress "path" for Akari seems to be mutually exclusive with the princess route of Akari (which is itself incompatible with the Akari fat transformation). And how (in this version(0.3) at least) you can't talk to all the characters in the first day, and if you talk to Rhianna at all the first day, you lose your chance to do the "Love at First Sight" option (presuming you feminized Akarion, which seems like the very obvious thing to do(but also that disables (i think) the ability to have good relations with Magnificence)) and by the amount of parentheses, you've got my point by now. Having a breadth of content is vital to make the player not feel like they're missing things. Either that, or make the game more of a short-to-finish thing with lots of endings, and a gallery to review them all.
TL;DR- I love the art and the feel of the game, but I'm worried it'll feel like you're missing out on too much if you don't style the game to make sure people don't feel that way, like a gallery, or just a breadth of content to encourage replayability.