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Just my second game jam, and I can confidently say that I've been out classed here. When I saw the 'less is more' theme I also thought autorunner, but the way we differ in design is where I think this game excels. Just simplicity of the side flip idea takes a lot of restraint, but I think it works well here for a glitch-less, easy to control experience of which your only concern is reaction time which was probably better for the development cycle anyway. The challenge then just becomes the look and feel of the game, which I think was also well done.  This is a well made, grounded experience, with tight gameplay made by talented people. Well made! :D  May I see you all in another jam.

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thank you so much!! i really appreciate this comment, it does take restraint as early on i was already having ideas about limiting flips or a 3rd green layer! the fact you feel 'outclassed' here shows that your willing to learn from others, which is a great way about doing things! if you want some advice, id say be aware about feature creep and think about a mechanic and why it's in the game before implementing it.

absolutely lovely comment tho, ill pass it on to the feedback to the others, best of luck in your future jams! :>

(p.s thanks for noticing the control schemes :D)