Love the interpretation of the theme with having you board up peoples doors!! My feedback would be adding feedback for when your boarding doors as sometimes i was too far and didnt realise until a few seconds had passed. Well done getting a 3D game out in 3 days!!
skullbuns
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Really fun and simple PvZ style tower defence game! I like how you have to change your strategry for the bottom of the lanes as the boarders swing across. My main suggestion would be adding more feedback for when one of your lil guys die to help you quickly react before getting overwhelmed.
High score was 235 secs
Also hell yeah love godot engine :)
this game is really cute! i love the pixel art its very cozy and christmassy, and having the second minigame as a recovery / second chance to get closer to your quota is a really clever idea!
my only suggestions would be to perhaps lower the gravity or add some sort of variable jump height for smaller jumps? and sometimes it can be hard to tell what buildings are part of the background vs which you can stand on! overall its a very nice game :))
high score: 650 :)
this is the most heartwarming feedback ive ever gotten for any of my games, thank you so much for taking the time to review and play it!! im so glad you enjoyed the few levels i got out, i wish i had more ready. i was thinking about just leaving this game as is but, after seeing that you two enjoyed it that much, i think im happy to go back and add more content!
i wanted alot of ways to beat the level, but due to the strict time limit and it being my first 3D game there were only two for each in the end and you found them. i might try and get closer to that goal by updating the old ones as well :)
This game is so weird and I love it for it. The addicting loop of trying to keep a full board of perfectly matched investments, the incredible narration, especially the narration, did i mention the beautiful narration? (In all seriousness the music alongside paper flipping and occasional quotes does help keep you interested)
Unfortunately I crashed a bit after getting to the [spoiler warning] cthulu space eyes looking section, so I'll have to replay it at some point. My only other nitpick would be maybe colourcoding or adding the images of investments to the instruction to make it clear which is which (especially orange and yellow when first introduced)
Overall i think this game deserves wayy more attention tho, nice job :D
Hey! Thanks for the great feedback, this game was so rushed after wanting to get it within 3 hours that honestly I just wrote it off mentally as a joke or just 'bad', so thanks again for taking the time to outline its many flaws and give me something to take away from it!
I agree with your points, most of them definitely being a time management issue where I was unable to include the art and variety in levels I wanted (Originally planning for 2+ bouncers and colours in a single level). I intended for the first level to be a 'show not tell' tutorial where you couldn't fail, giving you a chance to figure out how to move the bouncer and what that results in, but it seems that didn't translate as well as I hoped.
Very fun game! I like the visual flair - the camera movement, the particles etc. It makes the game very appeasing!
Here is my feedback:
- The heart container bugged out a bit, showing the 4th heart as empty constantly. this caused a gap when you have 5 hearts.
- Beyond level 12, I noticed that the character flashes red and yellow and instantly destroys any enemies nearby? Unsure if that is an intentional 'spawn protection' or something to do with the explosion
- I would recommend limiting or despawning hearts over time. It is easy to constantly replenish health by avoiding extra ones!
I know thats a lot of nagging but it is because I like this game and would love to see these addressed in a post jam update if you are planning on it! Congrats on making this game :>
this is really sweet! gameplay is very simple but the amount of stuff to clean means the game length is perfect for keeping you interested whilst lasting a while! sound was great aswell, really well done! only feedback would be that leaves could spawn ontop of the lakes, and that the trees had some strange collision.
thank you so much!! i really appreciate this comment, it does take restraint as early on i was already having ideas about limiting flips or a 3rd green layer! the fact you feel 'outclassed' here shows that your willing to learn from others, which is a great way about doing things! if you want some advice, id say be aware about feature creep and think about a mechanic and why it's in the game before implementing it.
absolutely lovely comment tho, ill pass it on to the feedback to the others, best of luck in your future jams! :>
(p.s thanks for noticing the control schemes :D)












