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I never animated before, but decided to do a fighting game. The whole code is a clusterfuck of public stuff, where everything knows about everything.  Oh, and Unity crushed 9 hours before a deadline,  and corrupted my project (I was able to recover). 

But the most hacky thing is this. I encountered a bug, where menu music never started playing. I solved the problem calling PlayMusic twise in a row. 

Yeah, for my game, almost every variable in the game is a global.

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I feel like calling PlayMusic twice in a row is the gamedev equivalent of kicking a jukebox to make it work

Also "I never animated before, but decided to do a fighting game" is maybe the bravest thing I've ever read!

The strangest thing that this worked out somehow. https://itch.io/jam/gmtk-2019/rate/462244

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Oh man, yes it did! Just finished playing your game, really really funny. The animations are exactly as good as they need to be to sell the concept. Glad you were able to recover, the world deserves to play more one-character fighting games.

I guess gamedev is sort of a one character fighting game... Past me garroting present day me with spaghetti code.

Just played yours and damn it's good.