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Made a tower defense with no actual proyectiles fired x)

I really wanted to have some kind of lightning effect come from the eye of the tower, but having no idea how to do it with sprites in an elegant fashion (to have the sprite get stretched between the enemy and the tower ina  good looking way) i just made it look like the enemies die FROM THE EVIL GAZE OF COUNTERFEIT SAURON. It's hacky and i love it, and i totally need to change it when i get a chance, hahahaha

Hah! Yeah, stretching sprites in a way that doesn't look horrible is a pain. I remember wrestling with literally this problem a while ago, lightning and all. I think there a Line Renderer thing in Unity you can use.

Using gamemaker, though! Which does have a draw_line function, though using draw events at all in GM is wonky and i kinda have bad experiences with it, hahahah

I guess i might need to master them if i want good effects though! god help me (?

Yeah, I remember when I was learning particles in unity most of it was me replacing sprites in preexisting particle effects with random UI elements and textures to get ideas for proper fx, haha.

Are there some FX you could grab in a pack or something to pull apart and see how they work?