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This game is cute jumping on slimes feels great, the mechanic of stopping and changing your abilities on the fly is also great so the core gameplay is good.  Where i want to strangle the dev is on the level design, too many of the sections require perfect timing and if you mess up once is back to start. Try making jumps and hitboxes more forgiving and make the time between failure and a new run as quick as posible so that we can try again.

Theme, it fits you can only use your abilities once and you can sometimes refill your use of abilities with coins.

Originality, 2D platformer with only jumping once or dashing once is pretty cliche, it scores points on freezing time and making it more about the puzzle but its as far as it goes.

The difficulty curve was the thing I regret the most. I've made comments on it a lot already but I maybe spent too much time on the feel of the character and had to rush the level design a bit. I plan on fleshing this out into a full game and fully intend to ease the player into it a bit more naturally. Thanks for the feedback! Sorry you wanted to strangle me...

Oh dont worry, it was more of a joke! I hope to see more from you and having the difficulty turned up to 11 is something im also to blame and a common problem in Jams. Keep at it!