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Lol, I kept three blocks in the first level instead of four so that the player has to run into them on failing to jump the gap. I kept it as kind of a taunt.  The art is minimal and I honestly intend to keep it that way if any more levels or features are added; kind of like vvvvvv. Godot is sweet. I've used it for a while now and the 2D engine is really solid. I'll probably keep using it for my future games too. Till I know how to build my own engine. I tried your game already. The last three levels were the best! Took me a good number of attempts to beat.