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I admire so many aspects of this visual novel: the unconventional style of the sprites; the lovely CGs; the voice acting; the enigmatic story that reveals its secrets in careful increments; the poetic, lyrical writing style that evokes such strong imagery and engages all the senses; the UI, especially for the choices; and the creative ways that persistent data is used across successive playthroughs. 

I played the three routes and a bit of the afterword (?), and my favorite romantic interest has to be Salxire. Her more reserved, sometimes distrustful personality makes the most sense to me. The card games in her route stood out and entertained me the most, as somebody who appreciates these sorts of minigames in visual novels. 

Sometimes, the red text was barely readable against the backgrounds. I recognize that this may have been the developer's intention, though. And the swift speed of the text at times does suggest to me that portions of the writing may be deliberately inaccessible by design. 

Overall, this was a thought-provoking, literary, and ambitious project that I very much enjoyed experiencing. Congrats to the team for a job well done! 

(Note: Copy-pasting this comment from the Spooktober VN Jam 2023 page.)

(+1)

Hi ilyilaice! Thank you so much for your kind comment. We’re so happy that you appreciated the entirety of this VN; we worked really hard to make it all come together.

Personally, I’m so happy you liked Salxire’s route! She’s also my favourite in terms of her characterisation (and her relationship with Ezekiel) and I’m glad you found her route entertaining.

We intend to fix the red text and speed problem in our upcoming hotfix, so stay tuned for that (among other fixes, like adding cards to the card game segments)! ^^

Thanks again for playing! Rose c: