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The art for this is awesome and the shader is excellent. This is a concept that I root for you for and hope you continue if you find it beneficial to you!! I could definitely see an audience for this growing if you take the time to implement all the things you want to while also considering scope. Though I had a hard time really interacting with much of anything I'm not sure if I was doing something wrong but I only managed to successfully talk to the bartender for one dialogue option and I couldn't see what they said or what their name was because the camera shifted perspective while I was in interacting. When I went up to doors it said open only at a certain point which I felt strange. prompt should appear when player is closest to the door and go away with proximity, I would imagine. I pushed 'E' and they didn't work but I push space and then it works so maybe the controls are listed incorrectly or input needs some reworking inengine. It's a shame because the game is very polished visually but mechanically could use more work.

Great job, this is an amazing entry! 

(1 edit) (+1)

Thank you for the detailed feedback, I absolutely agree with everything. This is my first time creating dialogues in games. I worked too much on that system trying to figure it out.
Right now, you can talk once with vegetables, the scarecrow, and with animals. They should have much more to say but yeah... Time... Though, the barman and cocktail have several ways to interact. They could say more if you go in the fridge and come back, they will have dialogues to choose from. I wanted to make something like that for every character, but I bit off more than I could chew. Thanks to my friend who made all the models and animations, I think without him there would only be a shader and dialogues on paper  :)