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Yes! To be completely honest, the targeting is entirely based on proximity. It was the easiest way to do that and we didn't change it until the end. I'll review the code and try to implement a better way for that. Thanks a lot for the feedback :D

(+1)

I ran into a bug where the turret was aiming at the enemies (turning to face them) but actually shooting the boss instead. Super fun game though.

Yeap, since we are dealing with literal collisions with this game, I've forgot to reduce the boss hitbox. I'll fix that in the next few days!