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Its true that the narrative elements did get mixed up about before we finished. If I could've implemented our original idea, the assets would've made more sense.  But late into the process (Sunday!) we had to change things up.  The artist made everything himself and we were too happy with their quality, and besides had no time to adjust. That's how these things go I suppose.  Thanks for the feedback!

The beauty of game jams! We were lucky this year in that we didn't have any major revisions to make to our project besides having to cut a fourth level late in the jam. We definitely had to cut major features last year though and it was a paaaaain to work around.