This game is so polished! I'm impressed you were able to put it together during the time constraints of the jam; there are so many great details in this!
The art is great, and it's so expressive! It's fun that the characters have so many poses (especially Tabbie); it makes the story feel more dynamic and lively. It also gives it this more cartoony vibe, which I feel was maybe the intention? It's less static than a lot of VNs; even some commercial ones.
The music is really fun and fitting (the main menu song is especially catchy), and the SFX when you hover over the buttons in the menus is really satisfying lol (I might have spent a while just hovering over the buttons just for those nice sounds lmao)
Ah, I really liked the custom cursor and the sparkly trails that come from it in the main menu too, it's a fun effect. I kind of wish the effect had been extended into the main game too, since it's very ~satisfying~ to watch the sparklies, but I understand why you didn't (it would probably get in the way lol)
And the VA is really good too! Everybody sounds so enthusiastic! It sounds like everybody was having a good time!
The story itself seems interesting enough. I wonder if there's some CCS influence with the pixie designs? I found Tabbie to be a bit of a grating character tbh (her design is cute, but her personality... absolutely isn't haha), but I suppose she's fairly realistic for an obnoxious middle schooler. My favourite character is probably Calem; his more measured way of speaking + all his fancy long words got the most laughs out of me (especially Tabbie's dry 'can you please use words with less than three syllables' lol).
You all did a great job...
Oh, and this should go without saying, but the Itchio page looks gorgeous too!!!
Viewing post in This Magical Girl is a B⭐tch comments
It was definitely not easy in the slightest. Our team had 21 people on board, including our 9 voice actors, and all of them are incredibly talented folx. We really rallied to help each other, supported each other with memes to fuel our sanity, and we held to a tight production schedule to finish with enough time to allow several days for just polishing. It was a lot, very quickly, but we managed it somehow! lol! - So glad you enjoyed the game!