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(+1)

The controls are bit stiff, but super atmospheric and chill. Awesome game.

(1 edit)

any suggestions about addressing “stiffness”?

I would suggest to make the player's movement instant and not having a physics, to avoid the "sliding" effect. It could be better for a platformer in which requires precise inputs. 

I'm not sure how to do it in Godot, but in Unity there's GetAxisRaw function so the input will be either -1,  0, or 1, but not inbetween. I'm sure there's an equivalent on Godot.

(+1)

hmm I feel like very good platformers have acceleration time and friction(slow down time) I can tighten those stats up, but I disagree in turning them off. 

To each of our own! Maybe it's a better idea not to completely turn the acceleration off. But I imagine too much acceleration reminds me of Sonic 3D Blast haha