To each of our own! Maybe it's a better idea not to completely turn the acceleration off. But I imagine too much acceleration reminds me of Sonic 3D Blast haha
omenmono
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A member registered Aug 21, 2019
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I would suggest to make the player's movement instant and not having a physics, to avoid the "sliding" effect. It could be better for a platformer in which requires precise inputs.
I'm not sure how to do it in Godot, but in Unity there's GetAxisRaw function so the input will be either -1, 0, or 1, but not inbetween. I'm sure there's an equivalent on Godot.