Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

omenmono

3
Posts
3
Following
A member registered Aug 21, 2019

Recent community posts

To each of our own! Maybe it's a better idea not to completely turn the acceleration off. But I imagine too much acceleration reminds me of Sonic 3D Blast haha

I would suggest to make the player's movement instant and not having a physics, to avoid the "sliding" effect. It could be better for a platformer in which requires precise inputs. 

I'm not sure how to do it in Godot, but in Unity there's GetAxisRaw function so the input will be either -1,  0, or 1, but not inbetween. I'm sure there's an equivalent on Godot.

The controls are bit stiff, but super atmospheric and chill. Awesome game.