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Terrific mood set by the voice overs and art style. It would have been nice if the VO continued the text automatically, or if it was an option. The UI, text effects, and colors are all executed in a very fitting manner. Nice use of humor balanced with the tension. I realllly like Milo's voice actor, at first I didn't like his character but he grew on me a lot.

The hidden objects and puzzle were a nice touch, and it just added to making it all feel incredibly polished. It felt like the characters really developed along the way. My only negative criticism is the glaring reality that most of the choices obviously didn't affect the dialog, but it did the job of providing some extra humor and a little more story content through each response. Altogether, this is super impressive, great job!

Thank you for the kind words! Agreed about the auto-advance - we ran out of time to implement that and a couple other QOL features before the deadline, but they’re mostly complete and we plan to release an update within the next week or two to add them.

I’m happy you grew to like Milo! The VAs brought so much life to the characters, and I think that really helps them shine. To your point, I’m with you on the linearity thing. When we decided to add VA, it really forced us to drill down on scope. We knew we always only wanted one ending (since it’s a light cozy game, we didn’t want “bad” endings), but some more branches throughout the story would add quite a bit to the immersion.

Thanks again for the thoughtful feedback!