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(1 edit) (+1)

Figured out what was up with the looping music. The default for the program is to stop music and sounds if you move to another scene. I unchecked this option so the BGM would not stop when the player tried to move to another area. My mistake was setting the play music event in the first area of the room as opposed to at the end of the intro, because every time the player goes back there, it starts the music an additional time :O

(+1)

Good!