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Thank you Mrdodgex, for being our audience. We've fixed lighting and Knocking Bugs. We know the first puzzle might be difficult to solve 

but if you wanna (1na) solve it you just have 2 read the wall writing very carefully. 

(1 edit)

Alright, I did not want to continue with the conversation, but here is the issue: 

After you wrote the comment "if you wanna (1na) solve it you just have 2 read the wall writing very carefully" I immediately went on, downloaded the game AGAIN, played it and found out the code. Basically, it is the combinations of the letters and if there is some letter like "for" it means "4" and it just bugs me even more. 

No offence, but this is just straight forward criticism, which must be said, because clearly you are a good developer, but lack the comprehension of someone else's perspective. And trust me, I made the same mistake numerous times. As a developer, no matter the genre, you must be able to convert your ideas, even if they are complex, to the basic level and build it up from there. You can't possibly ask a player to think the same way you are thinking and blindly guess that some letters fully correspond to the number, but some are just "half-numbers". It is insane to me, because I bet there are people, who wanted to showcase your product and share it (like me), but the issue is just that you give 0 explanation to the player up front on how to maneuver the puzzle and at what level should "thinking outside the box" come in play. Even the hardest puzzle games like "The Room:4" or "Rusty Lake Hotel Series" give players the indication for the puzzle and then, of course, then the player must think on their own. Your game just has the code and your perspective on how to solve it, that's it. If you had not written that sentence, I would have been clueless. Nevertheless, I still don't want to continue the game, just because it would mean to play the game and try to figure out how "your perspective" is. Sorry. 

Edit: I would also assume, if you pardon me, that your game has low downloads and the reason is very clear. You might think my criticism is not important, but it is if you want to develop and improve something. I like every single thing in the game, literally everything is superb, but the main core aspect of puzzle solving has to be changed or modified.

Wish you best luck with this. Good day. 

Hi Niven,

Thank you so much for your review. No, we didn't think your criticism wasn't important. As you mentioned, my game was downloaded by a few people, and you were one of those who dedicated your time to help us improve our development. We are at the beginning of our journey in the game industry as an indie game studio, and you being a developer yourself, you know that even one review means the world to us. I've learned from your criticism, and it makes sense what you said about perspective.

I believe that in the long term, if you continue making the games you'd like to see, audiences will gradually align with your perspective. I mean, if you enjoy our next game and continue to support us, you'll understand how we think. However, we must also ask ourselves whether someone like Niven will play our next game. Have we lost an audience? I think the answer to this question will help us improve.