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HomeMadeLemonadeGames

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A member registered Sep 10, 2023 · View creator page →

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Recent community posts

Hi Niven,

It is very pleasant for us to have you back. I've been thinking about what you said about "1Min",  and I shared it with my friends. Everyone agreed with what you said. However, I realize I need to work on myself. I hope you can be our audience in the next game. 

"count your struggle to find the next code."

Hi Alexis, What if you don't knock? Then, you haven't struggled at all. I call it a '0' struggle :)), Just Count your endeavor.

Thank You blingsullibi For your feedback.

Hi Niven,

Thank you so much for your review. No, we didn't think your criticism wasn't important. As you mentioned, my game was downloaded by a few people, and you were one of those who dedicated your time to help us improve our development. We are at the beginning of our journey in the game industry as an indie game studio, and you being a developer yourself, you know that even one review means the world to us. I've learned from your criticism, and it makes sense what you said about perspective.

I believe that in the long term, if you continue making the games you'd like to see, audiences will gradually align with your perspective. I mean, if you enjoy our next game and continue to support us, you'll understand how we think. However, we must also ask ourselves whether someone like Niven will play our next game. Have we lost an audience? I think the answer to this question will help us improve.

Thank you Mrdodgex, for being our audience. We've fixed lighting and Knocking Bugs. We know the first puzzle might be difficult to solve 

but if you wanna (1na) solve it you just have 2 read the wall writing very carefully. 

Thank You Niven, Thanks Again For Feedbacks

Thank you, Niven, for your great and detailed review. It means the world to us that you are our audience. It was unfortunate that you couldn't solve our puzzles. We know it might be difficult, but we believe that in the journey of a game, difficulty is everything. Because when a game is too easy, why should you play it, and when a game is too hard, why should you play it either? So, we are very thankful for your feedback that will help us find balance in our next game

P.S.: I don't Wanna(1) spoil anything, but the writing on The Wall is the only key. Would You try it again? :)

Imagine a gaming experience where every second counts, where your skills are put to the test against the relentless ticking of the clock. Welcome to the world of Speedrun Games, an exciting new genre that's taking the gaming world by storm.

HomeMadeLemonadeGames

It's a brand new genre created by "HomeMadeLemonadeGames". The hardness in typical games, which you experience through gameplay mechanics and AI enemies, is transformed into a single mechanic based on real-life experiences, such as waiting or being stuck in traffic. The gameplay length is similar to typical games, but there is only one mechanic.